| 505 | | /* force multiplier; RELEC*T can be zero for very low densities */ |
| 506 | | if( relec*t > SMALLFLOAT ) |
| 507 | | { |
| 508 | | wind.fmul = (realnum)((wind.AccelLine + wind.AccelCont)/(relec*t)); |
| 509 | | } |
| | 505 | /* force multiplier; relec can be zero for very low densities - so use double |
| | 506 | * form of safe_div - fmul is of order unity - wind.AccelLine and wind.AccelCont |
| | 507 | * are both floats to will underflow long before relec will - fmul is only used |
| | 508 | * in output, not in any physics */ |
| | 509 | relec *= (EN1RYD/SPEEDLIGHT/dense.xMassDensity); |
| | 510 | if( relec > SMALLFLOAT ) |
| | 511 | wind.fmul = (realnum)( (wind.AccelLine + wind.AccelCont) / relec); |